Following Ubisoft’s recent push to release non-fungible tokens (NFTs) for its major video game franchises, the company received a significant amount of negative feedback from NFT-skeptical gamers. Now, the first phase of that experiment is coming to an end with the end of post-release support for Tom Clancy’s Ghost Recon Breakpoint.

The squad-based shooter, which was published in October of this year, will not get any new Tezos-based NFT in-game products via the Ubisoft Quartz platform, according to the company. While not specific to NFTs for Ghost Recon Breakpoint, this revelation does indicate that no more material for the game, including additional modes and features, would be provided in the absence of a blockchain component.

Tezos NFTS for Ghost Recon Breakpoint

The final non-fungible tokens (NFTs) for Ghost Recon Breakpoint were published on March 17, according to the Quartz website, after the program’s first release in December. Items like as guns and armor were published as non-fungible tokens (NFTs), which may be traded on secondary markets. Essentially, an NFT serves as a document of ownership for a one-of-a-kind digital property, which Ubisoft refers to as “Digits.”

The Quartz effort, on the other hand, will continue in the future with the inclusion of new games. The website suggests that “further drops will come with new games,” although no titles have been released as a result of this. Ubisoft is the company that is responsible for properties such as Assassin’s Creed, Just Dance, and Far Cry, amongst other things.

Ubisoft is the first major video game publisher to make playable in-game goods available for an existing game, and they did it in the form of a DLC pack. The action was received with strong opposition from gamers, many of whom have been outspoken in their support for the booming NFT business in recent years.

The apparent lack of value for these early NFT things, which weren’t notably different from other non-NFT items in the game, was a source of contention among some players. Others have expressed concern about the environmental effect of NFTs and cryptocurrency in general — despite the fact that Tezos is believed to be a very energy-efficient blockchain network when compared to Ethereum or Bitcoin.

In any event, Ubisoft expected to continue on its current path. According to Ubisoft’s Blockchain Technical Director Didier Genevois, speaking to Decrypt in December following the initial launch of the Quartz platform, “NFT items represent a significant change that will take time,” and that the company would continue to research and develop new technologies in the space while taking players’ concerns into consideration.

Despite the fact that Quartz was Ubisoft’s first foray into the integration of NFTs into current games, the publisher has been actively involved in the blockchain ecosystem for some years. It produced a blockchain game prototype in the style of Minecraft in 2018 called HashCraft, and it has published smaller NFT gaming initiatives such as Rabbids Token and One Shot League in the last several years.

Ubisoft too has backed a number of cryptocurrency businesses via its Entrepreneurs Lab program, and the company recently made an investment in metaverse investment firm Animoca Brands. The Rabbids IP developed by the publisher will be integrated into the future Ethereum-based metaverse game The Sandbox, which will be published by Animoca.